NodeShaderStage

Last modified: Feb 1, 2025

Possible shader stages.

Type

{ VERTEX: string; FRAGMENT: string; }

NodeUpdateType

Update types of a node.

Type

{ NONE: string; FRAME: string; RENDER: string; OBJECT: string; }

NodeType

Data types of a node.

Type

{ BOOLEAN: string; INTEGER: string; FLOAT: string; VECTOR2: string; VECTOR3: string; VECTOR4: string; MATRIX2: string; MATRIX3: string; MATRIX4: string; }

NodeAccess

Access types of a node. These are relevant for compute and storage usage.

Type

{ READ_ONLY: string; WRITE_ONLY: string; READ_WRITE: string; }

defaultShaderStages

Type

Array<string>

defaultBuildStages

Type

Array<string>

shaderStages

Type

Array<string>

vectorComponents

Type

Array<string>