Possible shader stages.
Type
{ VERTEX: string; FRAGMENT: string; }Update types of a node.
Type
{ NONE: string; FRAME: string; RENDER: string; OBJECT: string; }Data types of a node.
Type
{ BOOLEAN: string; INTEGER: string; FLOAT: string; VECTOR2: string; VECTOR3: string; VECTOR4: string; MATRIX2: string; MATRIX3: string; MATRIX4: string; }Access types of a node. These are relevant for compute and storage usage.
Type
{ READ_ONLY: string; WRITE_ONLY: string; READ_WRITE: string; }Type
Array<string>Type
Array<string>Type
Array<string>Type
Array<string>