This node can be used to define multiple outputs in a shader programs.
Constructor
new OutputStructNode(...members)| Parameter | Type | Default Value |
|---|---|---|
| members | ...Array<Node> | — |
Constructs a new output struct node. The constructor can be invoked with an arbitrary number of nodes representing the members.
| Accessor | Type | Modifiers |
|---|---|---|
| get type | string | static |
| Method | Type | Modifiers |
|---|---|---|
| getNodeType | (builder: any) => any | — |
| generate | (builder: any) => any | — |
Extends
Node| Parameter | Type | Default Value |
|---|---|---|
| members | any | — |
Returns
OutputStructNode