Class for representing shader varyings as nodes. Varyings are create from existing nodes like the following:
Constructor
new VaryingNode(node, name?)| Parameter | Type | Default Value |
|---|---|---|
| node | Node | — |
| name? | null | string | null |
Constructs a new varying node.
| Accessor | Type | Modifiers |
|---|---|---|
| get type | string | static |
| Method | Type | Modifiers |
|---|---|---|
| setInterpolation | (type: string, sampling?: null | string) => VaryingNode | — |
| getHash | (builder: any) => string | — |
| getNodeType | (builder: any) => string | — |
| setupVarying | (builder: NodeBuilder) => NodeVarying | — |
| setup | (builder: any) => void | — |
| analyze | (builder: any) => void | — |
| generate | (builder: any) => any | — |
Extends
Node| Parameter | Type | Default Value |
|---|---|---|
| node | Node | — |
| name | any | — |
Returns
VaryingNode| Parameter | Type | Default Value |
|---|---|---|
| node | Node | — |
Returns
VaryingNode