BasicLightingModel

Last modified: Sep 4, 2025

Represents the lighting model for unlit materials. The only light contribution is baked indirect lighting modulated with ambient occlusion and the material’s diffuse color. Environment mapping is supported. Used in {@link MeshBasicNodeMaterial}.

Constructor

new BasicLightingModel()

Constructs a new basic lighting model.

MethodTypeModifiers

Extends

LightingModel