Represents the lighting model for unlit materials. The only light contribution is baked indirect lighting modulated with ambient occlusion and the material’s diffuse color. Environment mapping is supported. Used in {@link MeshBasicNodeMaterial}.
Constructor
new BasicLightingModel()Constructs a new basic lighting model.
| Method | Type | Modifiers |
|---|---|---|
| indirect | ({ context }: NodeBuilder) => void | — |
| finish | (builder: NodeBuilder) => void | — |
Extends
LightingModel