Represents the lighting model for unlit materials. The only light contribution is baked indirect lighting modulated with ambient occlusion and the material’s diffuse color. Environment mapping is supported. Used in MeshBasicNodeMaterial.
Constructor
new BasicLightingModel()Constructs a new basic lighting model.
| Method | Type | |
|---|---|---|
| indirect | ({ context }: NodeBuilder) => void | |
| finish | (builder: NodeBuilder) => void | |
Extends
LightingModel