NormalMapNode

Last modified: Jun 30, 2024

This class can be used for applying normals maps to materials.

material.normalNode = normalMap( texture( normalTex ) );
export {}

Constructor

new NormalMapNode(node, scaleNode?)
ParameterTypeDefault Value
nodeNode<vec3>
scaleNode?anynull

Constructs a new normal map node.

AccessorType

Properties

PropertyTypeDefault Value
nodeany
scaleNodeany
normalMapTypenumber
unpackNormalModestring
MethodType

Extends

TempNode

normalMap

TSL function for creating a normal map node.

ParameterTypeDefault Value
nodeNode<vec3>
scaleNode?Node<vec2>

Returns

NormalMapNode