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spritesheetUV

Last modified: Jan 9, 2026

TSL function for computing texture coordinates for animated sprite sheets.

const uvNode = spritesheetUV( vec2( 6, 6 ), uv(), time.mul( animationSpeed ) );

material.colorNode = texture( spriteSheet, uvNode );
export {}
ParameterTypeDefault Value
countNodeNode<vec2>
uvNode?Node<vec2>
frameNode?Node<float>

Returns

Node<vec2>