TSL function for creating a triplanar textures node.
Can be used for triplanar texture mapping.
material.colorNode = triplanarTexture( texture( diffuseMap ) );
export {}| Parameter | Type | Default Value |
|---|---|---|
| textureXNode | Node | — |
| textureYNode? | Node | — |
| textureZNode? | Node | — |
| scaleNode? | Node<float> | — |
| positionNode? | Node<vec3> | — |
| normalNode? | Node<vec3> | — |
Returns
Node<vec4>TSL function for creating a triplanar textures node.
| Parameter | Type | Default Value |
|---|---|---|
| textureXNode | Node | — |
| textureYNode? | Node | — |
| textureZNode? | Node | — |
| scaleNode? | Node<float> | — |
| positionNode? | Node<vec3> | — |
| normalNode? | Node<vec3> | — |
Returns
Node<vec4>