A generic class that can be used by nodes which contribute ambient occlusion to the scene. E.g. an ambient occlusion map node can be used as input for this module. Used in NodeMaterial.
Constructor
new AONode(aoNode?)| Parameter | Type | Default Value |
|---|---|---|
| aoNode? | any | null |
Constructs a new AO node.
| Accessor | Type | |
|---|---|---|
| get type | string | |
Properties
| Property | Type | Default Value | |
|---|---|---|---|
| aoNode | any | — | |
| Method | Type | |
|---|---|---|
| setup | (builder: any) => void | |
Extends
LightingNode