AONode

Last modified: Jun 30, 2024

A generic class that can be used by nodes which contribute ambient occlusion to the scene. E.g. an ambient occlusion map node can be used as input for this module. Used in NodeMaterial.

Constructor

new AONode(aoNode?)
ParameterTypeDefault Value
aoNode?anynull

Constructs a new AO node.

AccessorType

Properties

PropertyTypeDefault Value
aoNodeany
MethodType

Extends

LightingNode