Represents a discard shader operation in TSL.
| Parameter | Type | Default Value |
|---|---|---|
| inputs | Object | — |
| inputs.lightDistance | Node<float> | — |
| inputs.cutoffDistance | Node<float> | — |
| inputs.decayExponent | Node<float> | — |
Returns
Node<float>Represents a discard shader operation in TSL.
| Parameter | Type | Default Value |
|---|---|---|
| inputs | Object | — |
| inputs.lightDistance | Node<float> | — |
| inputs.cutoffDistance | Node<float> | — |
| inputs.decayExponent | Node<float> | — |
Returns
Node<float>