A specific version of IrradianceNode that is only relevant for MeshBasicNodeMaterial. Since the material is unlit, it requires a special scaling factor for the light map.
Constructor
new BasicLightMapNode(lightMapNode?)| Parameter | Type | Default Value |
|---|---|---|
| lightMapNode? | any | null |
Constructs a new basic light map node.
| Accessor | Type | |
|---|---|---|
| get type | string | |
Properties
| Property | Type | Default Value | |
|---|---|---|---|
| lightMapNode | any | — | |
| Method | Type | |
|---|---|---|
| setup | (builder: any) => void | |
Extends
LightingNode