A generic class that can be used by nodes which contribute irradiance to the scene. E.g. a light map node can be used as input for this module. Used in NodeMaterial.
Constructor
new IrradianceNode(node)| Parameter | Type | Default Value |
|---|---|---|
| node | Node<vec3> | — |
Constructs a new irradiance node.
| Accessor | Type | |
|---|---|---|
| get type | string | |
Properties
| Property | Type | Default Value | |
|---|---|---|---|
| node | any | — | |
| Method | Type | |
|---|---|---|
| setup | (builder: any) => void | |
Extends
LightingNode