The node allows to set values for built-in shader variables. That is required for features like hardware-accelerated vertex clipping.
Constructor
new BuiltinNode(name)| Parameter | Type | Default Value |
|---|---|---|
| name | string | — |
Constructs a new builtin node.
Properties
| Property | Type | Default Value | |
|---|---|---|---|
| isBuiltinNode | boolean | — | |
| Method | Type | |
|---|---|---|
| generate | () => string | |
Extends
NodeTSL function for creating a builtin node.
| Parameter | Type | Default Value |
|---|---|---|
| name | string | — |
Returns
BuiltinNode