TSL object that represents the refraction ratio of the material used for rendering the current object.
Type
UniformNode<float>TSL object that represents the intensity of environment maps of PBR materials.
When material.envMap is set, the value is material.envMapIntensity otherwise scene.environmentIntensity.
Type
Node<float>TSL object that represents the rotation of environment maps.
When material.envMap is set, the value is material.envMapRotation. scene.environmentRotation controls the
rotation of scene.environment instead.
Type
Node<mat4>