materialRefractionRatio

Last modified: Mar 24, 2026

TSL object that represents the refraction ratio of the material used for rendering the current object.

Type

UniformNode<float>

materialEnvIntensity

TSL object that represents the intensity of environment maps of PBR materials. When material.envMap is set, the value is material.envMapIntensity otherwise scene.environmentIntensity.

Type

Node<float>

materialEnvRotation

TSL object that represents the rotation of environment maps. When material.envMap is set, the value is material.envMapRotation. scene.environmentRotation controls the rotation of scene.environment instead.

Type

Node<mat4>