A node for representing the uv coordinates of points.
Can only be used with a WebGL backend. In WebGPU, point primitives always have the size of one pixel and can thus can’t be used as sprite-like objects that display textures.
Constructor
new PointUVNode()Constructs a new point uv node.
| Accessor | Type | |
|---|---|---|
| get type | string | |
Properties
| Property | Type | Default Value | |
|---|---|---|---|
| isPointUVNode | boolean | — | |
| Method | Type | |
|---|---|---|
| generate | () => string | |
Extends
NodeTSL object that represents the uv coordinates of points.
Type
PointUVNode