PointUVNode

Last modified: Jun 30, 2024

A node for representing the uv coordinates of points.

Can only be used with a WebGL backend. In WebGPU, point primitives always have the size of one pixel and can thus can’t be used as sprite-like objects that display textures.

Constructor

new PointUVNode()

Constructs a new point uv node.

AccessorType

Properties

PropertyTypeDefault Value
isPointUVNodeboolean
MethodType

Extends

Node

pointUV

TSL object that represents the uv coordinates of points.

Type

PointUVNode