TSL object that represents the clip space position of the current rendered object.
Type
VaryingNode<vec4>TSL object that represents the position attribute of the current rendered object.
Type
AttributeNode<vec3>TSL object that represents the vertex position in local space of the current rendered object.
Type
AttributeNode<vec3>TSL object that represents the previous vertex position in local space of the current rendered object. Used in context of VelocityNode for rendering motion vectors.
Type
AttributeNode<vec3>TSL object that represents the vertex position in world space of the current rendered object.
Type
VaryingNode<vec3>TSL object that represents the position world direction of the current rendered object.
Type
Node<vec3>TSL object that represents the vertex position in view space of the current rendered object.
Type
VaryingNode<vec3>TSL object that represents the position view direction of the current rendered object.
Type
VaryingNode<vec3>