cameraIndex

Last modified: Aug 27, 2024

TSL object that represents the current index value of the camera if used ArrayCamera.

Type

UniformNode<uint>

cameraNear

TSL object that represents the near value of the camera used for the current render.

Type

UniformNode<float>

cameraFar

TSL object that represents the far value of the camera used for the current render.

Type

UniformNode<float>

cameraProjectionMatrix

TSL object that represents the projection matrix of the camera used for the current render.

Type

UniformNode<mat4>

cameraProjectionMatrixInverse

TSL object that represents the inverse projection matrix of the camera used for the current render.

Type

UniformNode<mat4>

cameraViewMatrix

TSL object that represents the view matrix of the camera used for the current render.

Type

UniformNode<mat4>

cameraWorldMatrix

TSL object that represents the world matrix of the camera used for the current render.

Type

UniformNode<mat4>

cameraNormalMatrix

TSL object that represents the normal matrix of the camera used for the current render.

Type

UniformNode<mat3>

cameraPosition

TSL object that represents the position in world space of the camera used for the current render.

Type

UniformNode<vec3>

cameraViewport

TSL object that represents the viewport of the camera used for the current render.

Type

UniformNode<vec4>