TSL object that represents the current index value of the camera if used ArrayCamera.
Type
UniformNode<uint>TSL object that represents the near value of the camera used for the current render.
Type
UniformNode<float>TSL object that represents the far value of the camera used for the current render.
Type
UniformNode<float>TSL object that represents the projection matrix of the camera used for the current render.
Type
UniformNode<mat4>TSL object that represents the inverse projection matrix of the camera used for the current render.
Type
UniformNode<mat4>TSL object that represents the view matrix of the camera used for the current render.
Type
UniformNode<mat4>TSL object that represents the world matrix of the camera used for the current render.
Type
UniformNode<mat4>TSL object that represents the normal matrix of the camera used for the current render.
Type
UniformNode<mat3>TSL object that represents the position in world space of the camera used for the current render.
Type
UniformNode<vec3>TSL object that represents the viewport of the camera used for the current render.
Type
UniformNode<vec4>