N E W
TSL function representing the standard skeletal animation vertex shader setup. Transforms positionLocal, normalLocal, and tangentLocal in-place.
| Parameter | Type | Default Value |
|---|---|---|
| skinnedMesh | SkinnedMesh | — |
Returns
anyN E W
TSL function that computes skeletal animation for custom compute passes.
| Parameter | Type | Default Value |
|---|---|---|
| skinnedMesh | SkinnedMesh | — |
| toPosition? | Node<vec3> | — |
Returns
Node<vec3>