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skinning

Last modified: Aug 10, 2026

TSL function representing the standard skeletal animation vertex shader setup. Transforms positionLocal, normalLocal, and tangentLocal in-place.

ParameterTypeDefault Value
skinnedMeshSkinnedMesh—

Returns

any
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computeSkinning

TSL function that computes skeletal animation for custom compute passes.

ParameterTypeDefault Value
skinnedMeshSkinnedMesh—
toPosition?Node<vec3>—

Returns

Node<vec3>