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skinning

Last modified: Jun 1, 2026

TSL function representing the standard skeletal animation vertex shader setup. Transforms positionLocal, normalLocal, and tangentLocal in-place.

ParameterTypeDefault Value
skinnedMeshSkinnedMesh

Returns

any
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computeSkinning

TSL function that computes skeletal animation for custom compute passes.

ParameterTypeDefault Value
skinnedMeshSkinnedMesh
toPosition?Node<vec3>

Returns

Node<vec3>