SkinningNode

Last modified: Jun 30, 2024

This node implements the vertex transformation shader logic which is required for skinning/skeletal animation.

Constructor

new SkinningNode(skinnedMesh)
ParameterTypeDefault Value
skinnedMeshSkinnedMesh

Constructs a new skinning node.

AccessorType

Properties

PropertyTypeDefault Value
skinnedMeshSkinnedMesh
skinIndexNodeAttributeNode
skinWeightNodeAttributeNode
bindMatrixNodeany
bindMatrixInverseNodeany
boneMatricesNodeNode
positionNodeany
toPositionNodeany
previousBoneMatricesNodenull | Node
MethodType

Extends

Node

skinning

TSL function for creating a skinning node.

ParameterTypeDefault Value
skinnedMeshSkinnedMesh

Returns

SkinningNode

computeSkinning

TSL function for computing skinning.

ParameterTypeDefault Value
skinnedMeshSkinnedMesh
toPosition?Node<vec3>null

Returns

SkinningNode